Posts

Showing posts from February, 2021

Reading 05

Image
  Learning Thematic Process This week for the reading, we went on from making annotated bibliographies to the next stage of academic writing which is the thematic process. It's something new that I've never done, so I'm not sure if I've done it correctly so I will have to check in on the next weeks lecture to get some tips on how to do it properly and make it look better so that I could use it to help me for my own paper. I've spent the three hours on doing the 3 thematic process's for 3 of my 6 annotated bibliographies and I'm gonna finish the rest of them next week. It was very time consuming as I've much trouble concentrating on something that I don't enjoy doing but I got through it for this week. One area that I do hop on improving is that aspect of not losing focus as I do this written work as it is a bad habit and it takes way longer to do these types of things if I just keep getting distracted. Other than that, next week I'm hoping to lea

Tutorial 04

Image
  Learning about animations For the animations tutorial, I felt like it was longer than the other ones that I've done. But for this tutorial, I did learn a lot about the how to apply animations to 2D characters. To be honest, it did look a lot more complicated than what I did before for the 3D aspect of games but I guess I also only scratched the surface of that as well. I didn't find it complicated but it's something I will have to work with more to engrave it into my head. When it came to coding, I was a little confused and only ended up basically copying and pasting the code without really wrapping my head around what certain code did. Confusing Code For the next part of the tutorial, I had to add a projectile to the game. I've done as similar thing last semester with a game in which you had to fire food at animals to feed them and that whole aspect was also similar in this tutorial. The only real difference for 2D was the 2D rigidbody and having to worry about layer

Analysis

Image
  Three more A.B's This week, I made more progress on my annotated bibliographies. I got some more clarification on what we were supposed to do in this weeks lecture so i went ahead and fixed up my first 3 bibliographies that I done which took a little while. After that, I went on and found 3 more articles to make annotated bibliographies on. The document can be found here with all of my bibliographies with the links to the articles. Google Doc work

Unity Tutorial 03

Image
  Setting Up Health In this week's Unity tutorial, I learned about adding health to the Ruby character and putting in the in game drops which give health. The coding aspect definitely picked up since last week and it wasn't too hard but it was quite a bit of code that I had to write. Some of the stuff I did last semester for the 3d aspect but had to change up the code a little to adapt to the 2d aspect of unity. The box collider aspect wasn't too hard at all to implement for the health drops and it's a little easier to do than for the 3d unity. For the next part, I learned how to add a damage zone and moving enemies. The part where I added the damage over time zone, I thought it would be easier than it was but it took at bit more than expected. It's not that it was hard, it's just that I didn't have enough Unity knowledge for it. I also learned how to make the sprite change visually as it changes size which wasn't too hard. For the enemy part, the hardes

Doing more Research

Image
  Working on Annotating sources For this week, I searched for 3 sources to begin my research into my chosen topic of "What makes a game fun?". Just from searching that, I have found a broad amount of sources that would aid me into writing my academic paper. The first source I found:  Fun Play and Games: What Makes Games Engaging  , was very helpful as it was brimming with information that would help me with my paper and I was able to learn a lot from it Me using Adobe Acrobat to Annotate The second source I found:  Heuristics and Usability Guidelines For the Creation and Evaluation of Fun in Video Games   wasn't as heavy with the information that I needed, but nonetheless I still managed to annotate a decent bit of the document which didn't take too long for me, but the information would prove useful to me and I still managed to learn I decent bit for my own academic paper Working on second source on acrobat The last source that I worked on for this week:  Fun versus

Unity Tutorial 02

Image
  Editing the world In this week's Unity tutorial, I learned about different ways to edit 2D game objects, adjusting pivot points and sort order of game objects. I also learned how to implement a rigidbody on a  2D game object as well as box colliders to add some interactions to the game. There was also a little bit of coding that had to be done but it wasn't much at all and it wasn't anything that I didn't know or confused about. When it came to adjusting pivot points and adjusting sort orders, there wasn't anything confusing that was shown but a little overwhelming with all these different things that you could adjust to make the 2D objects behave differently. When it came to in game interactions, it was mostly straightforward. I understand how I rigidbody works so I didn't think it would be too different for 2D objects and it wasn't. The same thing could be said for the box collider. When it came to the code, I understood why all the commands were used an

Planning my Research

Image
  What makes Games fun? For this module, I am choosing to research and focus on the topic of "What makes Games fun?". I chose this topic because there is a lot to talk about when it comes to the fun aspects of games and I feel like there's a lot to explore and find when it comes to this topic. To start off, I began planning on how I was going to approach researching this topic. I decided to make a search strategy as I found the Review Matrix a bit too confusing for myself. I set up the keywords by thinking what was relevant to my topic, searched around on google and the TUD library for any keywords that would help with finding what I need for the topic. I also tried a few synonyms for when it came to searching online to get similar articles so that I could find a lot more sources. The first article I found was very useful as it broadly expands on the fun in video games and I think it will help me explore all of the different things I could talk about my topic and get the

Unity Tutorial 1

Image
  Learning 2D Unity This week in unity I decided to do the tutorial on the 2D game 'Ruby's Adventure'. It was a good experience after the last semester of doing 3D Unity tutorials so it's always nice to explore more of Unity and coding in C#. Overall for the first experience, it was very similar to the 3D aspect of Unity, especially with the coding which wasn't too bad so far. One thing that I'm wondering is that is there going to be anything different in terms of coding that I'll come across or will it just be the same as it was before. Other than that, the tutorial showed me how to add sprites which is something I already knew but the thing that was new was the whole tile aspect of the tutorial. I've also noticed that the whole thing with the 2D game is that it mostly utilizes sprites, which would give me the freedom to draw out my own sprites which is kind of exciting. It wasn't too hard to understand but it was a useful thing to learn and I'l