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Showing posts with the label Week 05

Game Vision Statement

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My Game Statement   Bow: To No One is a first person shooter powered by Unity engine which challenges the player to use strategic skill to use the given resources for their bow to strike through their targets in a challenging level system set in a fantasy medieval time. The game doesn't allow you to move around the map, but instead you can move around your perspective as a bowman where you are presented with a target, an ironic target: an apple. You start to learn basic control of the bow and to carefully aim it at the target. You cleanly penetrate the target with no issue, and demonstrated your understanding of the intricacies of the bow, but now, your challenge has truly arrived. Source You have acquired some special fire arrows, capable of destroying any obstacles and luckily there are a few in your way so it will be great to test them out but you only have a limited amount, so make sure that you use them wisely. Upon entering the area, you notice something different. The target...

Unity Tutorial 03

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  The Experience On this unity tutorial I got to learn a lot of interesting new things in unity. I got introduced to prefabs which are basically copies of the game object that you want to use over and over which would be very useful in the game I want to make. I also managed to learn a few things for C# like the 'If' inputs which make it so that if a certain condition is met, the computer will follow the line of code you give it. It certainly adds more difficulty the further I progress but it'll also be good to learn more as I go. One thing that I'm still struggling with with the coding aspect is all the vector and number type of line of codes which is something I'm hoping to wrap my head around soon. I also do feel like I'll be struggling with the 'If' commands further down the line, especially when it comes to adding the 'else if' command which you can use alongside the 'if' command. SO overall with the tutorial, I did learn a decent bi...