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Showing posts from December, 2020

Beta

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  Finishing up what I can For the second last week of the semester I tried to add as many finishing touches to the game as I could. I finished up the main menu so when you get into the game at first, you're greeted with a basic menu which lets you select to continue where you left off, select a level, adjust any options or to completely close the application. I also added the function to leave the level through the pause menu in game just to add a bit more functionality to the game. I wanted to set up a little shop and upgrade menu where you can buy a new bow or upgrade it as you go but I definitely dont have time to add that whole system to the game so I'm leaving it as is. And finally I tried adding some HUD additions but that was unsuccessful as I kind of confused myself and gave up on it last second. The final touch I have to add are the camera shaders to make the game look really nice and then I'm ready to make my trailer.

Unity Tutorial 10

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  Learning from YouTube Instead of doing the unity tutorial for this week, I turned to youtube to search specifically for what I need for my game project. I wanted to set up a main menu and a pause menu for my game as it's a feature every single game has and mine was no exception I stumbled a  Brackeys  video which showed just how to do it and gave an explanation of how it works which made it easy to implement into my own game. I got the menus to look how I wanted them to and I'm happy with the results. The last tutorials that I watched were 5 part series from the youtube channel  JGN Games  which showed me how to add a HUD to my game to make it look more clean and polished and to display some info to the player regarding their setup and score as well as where they're aiming. These tutorials were also easy to follow and gave me the basics of what I needed. I had to redesign them in my own way to follow what I wanted in my own game. There was some difficulty at the start but